Game Designer Internship Job in Minutes Studio

Game Designer Internship

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Job Summary

Minutes Studio is a interactive entertainment gaming company. We delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones and tablets.

We are here to create amazing experiences for our players everywhere and we consider our players experiences first in everything we do.

Interested in joining our team? At Minutes Studio where passion for games is only matched by the talent on the ground we are looking for a Game Designer to to play a part in developing the next installation of our games. We are offering a 3 to 6-months of internship with potential extensions through an internship agreement.

Role Overview:

Game Designers Interns help create what a game consists of and how it plays, following the vision of the Creative/Game Director. They plan and determine elements and components of a game, including its setting, structure, rules, story flow, characters, objects, vehicles, and devices available to the characters; interface design; game modes and live content.

It is the Game Designer Intern s responsibility to help ensuring that the team understands and shares the original concept and vision of the game as outlined by the Creative/Game Director. During development, the Game Designer Intern makes adjustments to the original specification to respond to technical constraints and to incorporate new programming and art creation methods developed by the team. The Game Designer also trains testers to play the game, making sure that they understand what is expected of the finished product.

What skills does Minutes Studio look for?

There is no set route to becoming a Game Designer. The Game Designer Intern usually has a reasonably level of industry experience or studies in this subject. We usually expects to see a portfolio of work, which can take the form of completed game projects or written game design documents and proposals.

Game development is a collaborative process involving diverse teams. Designers their vision to artists, programmers, producers, marketing staff, and others involved in the development process, and accept feedback on their work.

Responsibilities:

  • You will work with teams including Producers, Artists, Programmers, Marketing and other Leads to guide the team s understanding of the project s vision.
  • Develop live service content documentation, including mechanics, guidelines, content, and gameplay outlines.
  • Plan and determine elements and components of a game or live service update, including its setting, structure, rules, story flow, characters, objects, and peripherals available to the characters; interface design; and game modes.
  • You will develop Prototypes in any tool of preference to prove design concept to team and iterate. (Maya and Unity)
  • Contribute by bringing new ideas to the table regarding every facet of the game.
  • Coordinate with Leads to ensure that level design documentation and implementation are realistic ; participate in regular, hands-on interaction with Producer and Software Engineers to ensure that the concepts and content of assigned games meet design requirements.
  • Coordinate assigned development team to establish the creative vision, technical specifications, fun factor and product content for assigned products.
  • You will establish relationships with our creative resources.
  • Establish focus groups; train testers to play the game, making sure that they understand what is expected of the finished product and its live updates.

Requirements:

  • Understand interface design ability and game design theories.
  • Understand Live services and content creation in videogames.
  • Experience presenting visions both verbally and on paper.
  • Prototype ideas using Maya, Unity other design software.
  • Experience in a similar role a desired plus
  • Documentation skills
  • Systems Design background a desired plus
Experience Required :

0 to 1 Years

Vacancy :

2 - 4 Hires

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