Ui Artist Job in Goalreify
Responsibilites:
Work with the lead artist to develop, explore and style the games user interface and develop icons, buttons, frames and panels etc. Create user interface concepts and motion graphics to demonstrate transitions and interactions as well as execute them within the game engine. Explore and assemble visual material to define and improve the visual style of the game. Solve problems effectively and creatively with an ability to scale quality when time or deadlines require it. Collaborate closely with UX designer to iterate and consider the gameplay implications of the design and the overall player experience. Detach yourself from personal tastes to approach and problem solve from the players perspective. Always thinking about how we can be better. Required SKills: Diverse UI style portfolio from casual friendly games through to mature titles. (Experience in the Adobe graphics suite essential) Great illustration skills to develop the UI from freehand sketch to accurate vectors. Clear consideration of colour theory, shape, scale, form, silhouette. Basic understanding of 3D packages and using them as part of a concept workflow. Can do attitude with confidence in your ability to work to a design spec / brief whilst able to use your own intuition to fill in the gaps. Fastidious attention to detail in order to push the visual and technical barriers further. Knowledge of game engine UI systems such as UGUI as bonus. An open approach to collaboration and feedback from others. Excellent communication skills never afraid to ask questions.
Fresher
2 - 4 Hires