Mid Level Texturing Artist Job in Gameyan

Mid Level Texturing Artist

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Job Summary

Mid Level Texturing Artist :

RESPONSIBILITIES:

  • Accurately UV/Texture objects using Maya or 3ds Max based on concept arts/real life photo references. These can be anything from props, vehicles, buildings, vegetation & characters.
  • Artists work closely with senior members & Team Leader on getting 3D assets into the production.

REQUIRMENT:

  • Minimum 2 years of industry experience.
  • Strong understanding of Photoshop and programs such as Body Paint.
  • Solid understanding of Art fundamentals to include colour theory, light, shade and form
  • Can work in a variety of styles.
  • Able to meet deliverables and drive your work to completion within specified timelines
  • Great communication skills both written and verbal
  • Can work cross functionally in many areas without being constrained by your job function
  • A Collaborative work ethic
  • Must be open to direction and able to embrace change.
  • Desire to learn from other and to take on increasingly challenging assignments.
  • Work with shading, lighting and R&D to determine style, look and level of quality for all the models.
Experience Required :

Minimum 2 Years

Vacancy :

2 - 4 Hires

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