Spine Animator Job in Anibrain
Job Summary
Responsibilities:
- Creates computer generated animation of symbols, effects, UI and characters using Spine and After Effects.
- Possesses advanced and applied understanding of animation principles timing, Staging, anticipation, squash and stretch etc.
- Strong animation fundamentals with a focus on human, animals, creatures and mechanical movement.
- Collaborates with Art Director, 2D/ 3D Artists to finalize Animations for each project. Provides artwork for review at appropriate stages and applies feedback accordingly with quick turnaround.
- Prepares data for in-game implementation, working within production requirements in collaboration with the Software team. Modifies game art under tight deadlines. Understands a broad range of
- game types, products, and platforms. Can complete complex data setup of complex game art parts, and use new techniques, products, and platforms with some support.
- Understands development process for game art development, handles data setup, and can identify/propose process improvements.
- Aligns each game s art creation with the functional spec/graphic proposal, including conceptual art and storyboards. Creates animations focusing on visual reinforcement of game rules and game flow.
Qualifications:
- Bachelor s degree or diploma in animation, visual arts or equivalent.
- 4 to 6 years experience in animation for gaming and at least 2 years experience in Spine.
- Strong working knowledge of animation principles and techniques with strong grasp of storytelling.
- Experience in 3D animation and Unity is advantageous.
- Must provide a portfolio of work that showcases the level of competence in animation.
Experience Required :
Minimum 4 Years
Vacancy :
2 - 4 Hires
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